The huge wolf snapped his head upright, eyes blazing.
“Stay exactly like that.”
No one else in the world could order Garm to sit still.
He was, after all, a dire wolf—fi ve feet tall at the shoulder and twenty stone, with jet-black hackles and fire-red eyes. He was made to lope and chase and drag down. Not to sit still. Not to listen. But he did.
For Eir Stegalkin, he did.
Garm flicked a glance toward the norn warrior. She was tall, too, her hand rising to the rafters twelve feet
up and snagging a mallet that hung there and bringing the thing down in her brawny grip. Her eyes darted
toward Garm, who glanced forward again and tried to look fierce.
It wasn’t that he feared this woman and her big hammer, which she swung just then with terrific force, pounding a massive chisel and striking a wedge of granite from a huge block. Garm hazarded a look at that
block, amorphous and pitted from chisel strokes. Soon, it would be a statue. A statue of him. But that wasn’t why he sat still.
He sat still because she was the alpha.
The mallet fell again, the chisel bit, the block calved. More chunks of stone crashed to the floor, first in wedges and then shards and chips and finally a shower of grit.
Garm’s figure was taking shape.
These were some of first chapter in second novel of Guild Wars series written by J. Robert King. Taking place two hundred and fifty years after the events in Guild Wars: Prophecies, Edge of Destiny continues to chronicle the events of the original Guild Wars and weaves the legends of the past into the legends that will be made in the upcoming Guild Wars 2.
Intro taken from Guild Wars 2's website
The Elder Dragons have risen from their millennial slumber, spreading corruption and devastation everywhere. Now the mortal races of Tyria stand on the edge of destiny. Heroes have battled against the minions of the dragons, only to be corrupted by the enemy. Great armies have marched against the dragons, only to be swept away like leaves in a gale. The dwarves sacrificed everything to defeat a single dragon champion. The age of mortals may soon be over.
This is a time for heroes. While the great races stand divided, six heroic individuals will unite to defend Tyria: Eir, the norn huntress with the soul of an artist; Snaff, the asura genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, a valiant human with divided loyalties. Together they answer the call. Together they become Destiny's Edge. But will it be enough?